Monday, September 13, 2010

Game in Review

So this should be a post about a game review, since we gamed on Saturday. Sadly, we ran into insurmountable technical difficulties. Construction workers cut the cable line going into my neighborhood so there was nothing to do about that.

No matter how much I like technology, sometimes there is something to be said for face to face gaming; you don't need to worry about random events like that getting in the way. We work through what we can, when we can, sometimes there is nothing to do.

So if you're considering doing a game via video/teleconference, be mindful that sometimes no amount of creativity with technology can make it work if the connection just isn't there.

However, I decided that in the interest of moving the story forward (since we game twice a month) I was going to dictate what I had planned, with input from the players on their character's actions. This way I can maintain the pace of the game, even when things go sour.

Don't be afraid to wrest narrative control from your players when you have to. You can use it to speed up downtime within the game, expedite travel, and even keep the game moving when it start to stagnate.

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