Wednesday, April 21, 2010

Aligning Misconceptios #6 - Lawful Good

Lawful Good is the last of the normal player alignments, as the Evil alignments are typically out of bounds for most campaigns.

Lawful Good is the "Crusader" alignment. You have your beliefs, ethics, and morals and you're sticking to them and you follow the law. This alignment is closely tied to the Paladin because they have to be Lawful Good. Lawful Good characters are often idealistic, believing in inherent goodness of everyone.

Part of this alignment is strictly following your code. How often can you violate it and still be true to it? How  flexibility to you have? Can a Lawful Good character lead a rebellion against a lawfully instated government that happens to be evil?

These questions are difficult to answer in the context of D&D, let alone real life. In the average situation, the choices are easy. You don't steal from a shopkeeper. You don't kill people without just cause. But what about the difficult choices? How can you deal if you're only immediate options are two evils? These instances are the ground for roleplay. Your character has to deal with the repercussions on a personal and interpersonal level.. If you have to slide, make it meaningful and give it life in the game.

The iconic example of Lawful Good is also a terrible example: Superman. Someone so powerful that he can never encounter a difficult choice. But he is called the "Boy Scout" for a reason.

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