Wednesday, June 30, 2010

Genres in D&D - Horror

My other favorite game to run is Call of Cthulhu. For those of you not familiar with the game, it is a horror roleplaying game based off of the writings of H.P. Lovecraft. It uses a percentile based system, although they did release a d20 version of it many years ago.

Horror is a rather difficult to convey in D&D. Horror in general relies on two things: the unknown and powerlessness. People are most frightened when they do not understand the situation or know what is coming and when there isn't anything they can do about it.

Darkness is a common source of the unknown. When you can't see what's around you your mind begins to create the monsters you can't see. D&D has a myriad of ways to defeat the darkness, both metaphorically and and literally. From 0 level spells to cheap alchemical items to racial abilities to see in the dark, players will rarely ever be in a situation where they can't see what they want to.

The unknown is also difficult to do in D&D. It is based on common mythologies and any group that has been playing long enough will know the basic stats of most monsters they'll encounter. Not only that, there are more than a few divination spells to discover information about anything that they will ever encounter.

Horror is difficult to accomplish. From a "historical" perspective, Ravenloft was the horror setting; however I've never played in that setting, so I can't truly comment on it. I've always found D&D does not have the appropriate system for horror. Players will never feel powerless because they grow in power regularly. The availability of magic means that they will rarely be faced with things that are truly scary. Fear and horror lies in the hearts of the common person, not the hero.

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